10 Nov, 2016
Surprisingly, some of the highest visited pages on this site are still the pair of Unity tutorials posted well over a year ago. They’re here if you want to go have a look through:
To make it even simpler to digest the UI information from the tutorials, I’ve uploaded recorded versions to YouTube. My favourite to make was the “Scroll View in 60 Seconds”. Scroll views were something that kept tripping me up when I was new to the Unity 4.6+ UI system. For whatever reason, I kept forgetting how to set them up correctly. All it takes now is 60 seconds
20 Oct, 2016
As you hopefully know, Castle Invasion release last week on Xbox One, PS4 and PS Vita. We’ve been really happy with the reception it’s received. To showcase that we’ve collected some of our favourite review for the game. Peruse at your leisure…
12 Aug, 2016
To celebrate the launch of Castle Invasion on Steam I’ve put together a showcase of how the game progressed from a very simple look (drawn by myself which was never a good idea) to a beautiful cartoony art style with much clearer design. My general design process is to get a functional system in place, identify it’s weaknesses and iterate until you feel like you’ve hit near perfection.
A Castle Invasion Waiting to Happen
Here’s how it all started at the end of 2014. A poorly drawn marshmallow of a man holding a bow much too big for his head. No enemies, nothing to hit, just a nice animation of him firing an arrow. This is the first and only build of Castle Invasion developed without Unity.
27 Jul, 2016
It’s been a long road for Adam(the artist) and myself but we’re happy to say Castle Invasion is available to purchase on Steam for Windows and OSX! We’re both immensely proud of the quality of the game and hope you’ll enjoy playing it.
If you’re still not sold give me 10 seconds to convince you. Ready the tag line:
“Castle Invasion is the fun, frantic challenge of defending your castle against an army of misfits.“
18 Jul, 2016
After two months of patiently wandering around the world of Steam Greenlight, Castle Invasion found the exit door and has been Greenlit. Hooray! A huge thanks to everyone that voted yes.
If this was a gif of what I’d caught in Pokemon GO everything would be a Pidgey
14 May, 2016
As you’ve no doubt heard in every other Steam Greenlight promotion post, the initial couple of days in a Greenlight campaign is where you get an influx of interested gamers funnelled to your Greenlight page from Steam. When your project inevitably falls off the front page and this traffic falls with it, where do you go from there?
2 Apr, 2016
The Guardian have just published their top new apps of the month and it’s great to see Javoo on that list.
Javoo is a “social network for Alzheimer’s Fighters, Supporters & Carers worldwide”. Cat Trap Studios had the great pleasure of contributing to the iOS development of Javoo.
Congratulations! We wish them all the best in the future and hope they can grow their app to help as many people as possible.
30 Nov, 2015
(Click here for a bit about what Ga-Ma-Yo is)
Another excellent Ga-Ma-Yo came and went on Thursday 19th November. This time Castle Invasion: Throne out came along to be shown in all its glory on a demo TV at the event.
The games artist (Adam) and I had been slogging away for weeks to have a solid, beautiful, demo ready packed full of every feature we had the time to implement. A steady stream of players came over; some to play, some to chat and some for the free stickers(can’t blame them, they look pretty cool).
23 Oct, 2015
Game Makers Yorkshire(Ga-Ma-Yo) is a meet up in Leeds for game developers of all sizes every six months. I’ve been to the past four of these, propping up the bar but this time I bring a game with me.
Castle Invasion: Throne Out is a fun, frantic and comic 2D tower defence game. You control an archer defending his castle against the onslaught of the kings army. A whole array of misfit combatants march towards the wall and each must be dealt with in a different manner. Throw in a pinch of boss fights and out pops fun.
I’m on the home straight of developing an advanced 25 level demo to show off at Ga-Ma-Yo. Until then, here’s the latest screenshots.