The Cat Trap Blog

A cat-alogue of experiences as a developer

Mouse Bounce

Generation Game

22 Sep, 2014

By Dave Ward

Warning: Technical post!

The most interesting and difficult part of Mouse Bounce to develop has been infinite, randomly generated levels.

A level is a combination of:
- Platforms
- Pickups
- Enemies


The main goal of level generation is to make something that is different every play through, fun and more difficult as the player progresses. Easy, right? So, starting at the beginning, Platforms! Hopefully, as you’ve noticed, there are two levels of platforms, one at the front that the player can jump on and one at the back that he can’t. They are switched around with a double tap to make finding a path more fun and challenging.

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Mouse Bounce

Playing Dress Up

By Dave Ward

Wearing the same clothes for years may work for cartoons but not this mouse. As probably the worlds only mouse fashionista there is a huge wardrobe of costumes to choose from. Take for instance the samurai outfit with cheese knife thrown in for good measure.

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Mouse Bounce

Mouse Bounce Announce-ment

2 Sep, 2014

By Dave Ward

Mouse Bounce is a fun 2.5D mobile game coming to iOS and Android.

You take control of a cheddar thieving rodent manoeuvring him up a dangerous never ending level filled with tasty cheese to steal and pesky cat cops to stop you.

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Cat Trap

Cat Trap Origins

6 Aug, 2014

By Dave Ward

Hey there!
I’m Dave Ward, a game developer from Yorkshire, U.K. As this is the first blog post I’m giving a bit of background to Cat Trap Studios talking about how it came to be.
My first taste of game development came in the form of Castle Invasion, a side project throughout the third year of University. At the time, PlayStation Mobile has just launched and not that long before it the PS Vita. I found it the coolest thing in the world (even cooler than those parrots that talk back to you) to be able to develop for a PlayStation device and dove straight in to make something of my own.

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