12 Aug, 2016
To celebrate the launch of Castle Invasion on Steam I’ve put together a showcase of how the game progressed from a very simple look (drawn by myself which was never a good idea) to a beautiful cartoony art style with much clearer design. My general design process is to get a functional system in place, identify it’s weaknesses and iterate until you feel like you’ve hit near perfection.
A Castle Invasion Waiting to Happen
Here’s how it all started at the end of 2014. A poorly drawn marshmallow of a man holding a bow much too big for his head. No enemies, nothing to hit, just a nice animation of him firing an arrow. This is the first and only build of Castle Invasion developed without Unity.